RUMMY 500 (Version 4.2) - RUMMY500.FAQ ====================================== FREQUENTLY ASKED QUESTIONS ========================== Q. What programming language is Rummy 500 written in? A. Microsoft Visual Basic. See the "For The Technically Curious" section of the help file for more information. Q. Why do I get an "Invalid File Format" message when I try to run Rummy 500? A. Because there is an older, and incompatible, version of VBCTL3D.VBX on hard disk. Rummy 500 is loading this rather than the newer version distributed with Rummy 500 4.2 and later versions. Make sure that the copy of VBCTL3D.VBX distributed with this version is present in your \windows\system directory and make sure you delete any other copies of VBCTL3D.VBX which are on your system (possibly in the directory where you previously kept Rummy 500, or your \windows directory). [If you have multiple programs on your system which use VBCTL3D.VBX and they require different versions of VBCTL3D.VBX, you can install a copy of the required version in the same directory as each program that requires it. Such a copy will be loaded in favor of the "central" copy in the /windows/system directory.] Q. Why does my mouse not work correctly in Rummy 500? A. We have had a couple of reported instances of this problem, but we are unable to replicate it or guess at what the problem might be. One customer found that the problem disappeared when he upgraded from Microsoft Windows 3.1 to Windows for Workgroups 3.11. We therefore surmise that this problem is system configuration dependent in some way. Q. What happens if Rummy 500 causes system messages, "bombs out", or freezes? A. These problems are almost always to do with the way your system memory is configured or managed. Check that you have around 450K minimum of low memory available and that your memory manager (e.g., EMM386) is not causing the conflict. Rummy 500 is quite intensive in its use of system resources and runs on 99% of customers' systems without problems. However, sometimes such problems are reported, and all we can do is offer the advice noted here. Q. Why do I have to reset my sound and color preferences each time I play? A. You don't. After you have made the changes, "Save Configuration", either as your system's default, or for yourself personally. Q. How do I permanently change the default colors or card designs? A. Set up the screen as you want the defaults to be. Then select the "Save Configuration" choice from the "Configuration" menu. If you are playing as a named player, you will be given the choice to save "As Default", which you select. Otherwise, if you are playing as player "Default", selecting "Save Configuration" will automatically save the current options as the defaults. Consult the help file for more information. Q. Does Rummy 500 cheat by peeking at the player's cards? A. No! However, at the higher skill levels, Rummy 500 will remember what you have picked up from the discard pile, and will also make probability estimates of which unseen cards might be in your hand versus the stock. Q. Why didn't you respond to the suggestions for enhancement I made? A. Our first priority is to provide a quality game at the lowest possible price and this prevents us from entering into much personal correspondence. Most suggestions are incorporated into the next version of Rummy 500. This is our way of responding positively to your suggestions. Q. I am a shareware distributor. How do I obtain permision to distribute Rummy 500 to my customers? A. As noted in the readme.txt file, permission is automatically granted provided you distribute only the files noted therein. Include VBRUN300.DLL if your customers might not otherwise have it on their systems. Q. I am a software developer. Are you able to share any of the Rummy 500 program code? A. No. All Rummy 500 code is proprietary, except for the third-party components which are described in the help file (in the section called "For The Technically Curious"). Q. Does MeggieSoft Games market any other games? A. Rummy 500 was our first offering, released in August 1994. We released our second product, Gin Rummy, in February 1995. See the help file for more details. Q. What's next? A. We are currently researching the enhancement of both Gin Rummy and Rummy 500 to support a "modem opponent" option so that two players can play against each other over a dial-up telephone line.